Mostly for my own reference. With an April street date (sounds wrong), the first one at least is likely to be my first campaign adventure. It has that Keep on the Borderlands feel to it, and it's co-written by Mike Mearls. I'm a Monte Cook fanboy, but with him retired, my fanboyness has transferred to Mike Mearls. He wrote a lot of great stuff for Monte Cook's Malhavoc Press, along with Book of Nine Swords for 3.5 (a prototype of 4.0 ideas).
Keep on the Shadowfell: Adventure H1 (D&D Accessory)
A D&D adventure for characters of levels 1-3.
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes from Winterhaven.
Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with D&D miniatures, as well as information on the town of Winterhaven and environs.
Gleemax Playtest Report
Thunderspire Labyrinth: Adventure H2 (D&D Adventure)
A 4th Edition D&D® adventure for characters of levels 4-6
Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters. . .
H2 Thunderspire Labyrinth is a D&D adventure designed for heroic-tier characters of levels 4-6.
Pyramid of Shadows: Adventure H3 (D&D Adventure)
No information available