Total Population: Around 1000
Geography: The town is on a horseshoe shaped hillside, with roads running in semi-circles at different levels. The modern day satellite photo at the top gives you an idea along with this photo from the 1920's. Crafts people and farmers live in the houses along the hillside, as well as the surrounding area. Houses are of a more ancient style, but are large, with at least four rooms, filled with a wealth of items. The wealth of the Phoenicians are kept private in their homes.
The
citadel is marked in red in the top right. It is the center of activity in Baalgad. It's made up of two sections, a smaller, fortified section and a public section. The smaller section includes a small barracks, supply house, along with the manor house of
Mayor Haroum.
The public section contains the various permanent commercial buildings of the town, along with the marketplace and the trade hall.
Trade Hall. As you enter the walled keep, the first building you see is the trade hall. All trade comes through here first, as the town is usually invested in the activities of the citizens. The trade hall is also where you'll usually find Mayor Haroum and
Sister Lenora of the Baal temple. Although Lord Haroum is considered high priest of the temple, it is mostly a symbolic position, with Sister Lenora the priestess in the field, ministering to the community.
Marketplace. To the left of the trade hall is the open marketplace. Various commodities can be found from throughout the region, along with the traders that come from hundreds of miles to sell their goods. Adventurers will find some equipment, but no armor and weapons. The people of Labash are peace loving people and frown upon open display of such things.
Stables are to the left of the marketplace, along a wall of the citadel. It's a quiet town and you might find a horse or two for sale, but never a war horse or more exotic beast.
Moving down a path through the marketplace, to your right is the dwarven
smithy. Here you'll find standard weapons and armor, although military equipment requires a days notice.
Bairwin's Grande Shoppe is to your right, a store that has fired your imagination since childhood. Bairwin sells adventuring equipment, some minor magic items, and other impractical items that your parents warn you not to spend your money on.
Moving farther down the path into the keep, you'll find the tower of
Valthrun the Sage to your right, in front of the
gateway to the inner courtyard of Major Haroum's manor house. A couple of sulking ogres stand guard here.
To the left is the
Warrior's Guild, the training hall of the towns meager militia. Participation is rewarded with a small payment each year, so many young men reluctantly train here at various times.
Along the left side wall of the keep is the entertainment center of the town, the
Salvana's Inn. Here you'll find travelers, local villagers who gather here in the evening, and on occasion, various town luminaries like Mayor Haroum, Valthrun the Sage, and other interesting folks.
A few
small houses of those who own businesses in town are scattered around the back of the keep. On the far wall of the keep is the
Temple of Baal (Pelor). It is generally empty, with Sister providing services several times a week. She generally spends her time out in the community, ministering to people in their homes.